Image Output and Storage of Image Assets
Printers enable computers to convert electronic data (soft copy) to
hard copy (i.e. printed out on a piece of paper). Printers are commonly used to
print large amounts of information and documents, but they can also print
graphics such as photos.
A screen shot (also known as a screen capture) is an image of the
desktop of a computer that can be saved as a graphics file. There are a variety
of programs available for creating screen shots, but it is simple to do without
one.
Taking, saving, and sharing screenshots can be very beneficial.
Indeed, some argue that a screenshot is the most important thing on the
internet. But how can a simple screenshot of the screen be so important? People
see, screenshots are frequently used as a new age artifact. They are used to
demonstrate to others that they are seeing the crazy things people are seeing.
Storage
Image asset storage is a great way to keep things like textures,
graphics, and text styles organized so that others can easily access them and
assets. This is very useful in the games industry because most companies have
many different teams that all need access to the same information. Transferring
files between colleges speeds up development because users don't have to wait for
the files to transfer. Good optimization, which is closely related to
compression, comes from knowing exactly what the final output for the asset is
so that the designer can plan accordingly.
A graphic designed for output on a printed billboard, for example,
will go through a different optimization process than an asset designed for web
use. In an industry where a company may produce hundreds of files per day,
using proper file naming conventions and file hierarchies is critical. Historically,
different developers and production companies would have their own storage and
communication protocols, but files could frequently display the deadline
established, version, designer initials, and a description.
File management
is also extremely useful, and it is likely that a texture artist should
consider using it when creating textures. File management is an extremely
important technique that texture artists must fully comprehend. The texture
artist must be able to properly manage files so that other people who need to
access the files do not become entangled trying to look for textures.
The importance
of file name conventions cannot be overstated. Texture artists in the games
industry must be able to correctly name files and save multiple versions of a
texture. There are hundreds, if not thousands, of textures, and naming the
files is critical because if a brick texture is called a metal texture, people
will be confused when it is used in the game engine.
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