The Picture Element and Image Resolution
Raster
Images are created using Pixels. The resolution is controlled by
the amount of Pixels Per Inch (PPI). Raster Images are dependent on resolution,
if they are scaled up, the quality will decrease as the pixels will become more
viable. A software that can create Raster images is Photoshop.
Bit maps are used to store information in raster images. This means
that a large file necessitates a large bitmap. The larger the image, the larger
the image file will take up on disk. A 640 x 480 image, for example, requires
information to be stored for 307,200 pixels, whereas a 3072 x 2048 image (from
a 6.3 Megapixel digital camera) requires information to be stored for a
whopping 6,291,456 pixels.
To help reduce file sizes, we use image compression algorithms. Common compressed image formats include jpeg and gif. Scaling these images down is simple but enlarging them causes them to become pixelated or simply blurry.
Vector
Images use polygons working from a mathematical based algorithm to
create images that can be scaled up and down without the loss of resolution and
detail. Vector uses lines. Vector images traditionally produce smaller file
sizes in comparison to Raster Images. A software that can create Vector is an
Illustrator.
Vector Graphics is the use of sequential commands, mathematical
statements, or programs to place lines or shapes in a 2-D or 3-D environment.
Because vector graphics are made up of mathematical curves, they are ideal for
printing. As a result, even when enlarged, vector graphics print crisply.
The file in vector graphics is created and saved as a series of vector statements. Instead of a bit in the file for each line drawing, designers use commands that describe a set of points to be associated. As a result, the file size is greatly reduced.
The primary distinction between vector and raster graphics is that
raster graphics are made up of pixels, whereas vector graphics are made up of
paths. A raster graphic, such as a gif or jpeg, is a collection of pixels of
vibrant styles that form an image.
Pixel
In a graphic image, a pixel is simply a single point, or dot. These
eventually make up the entire image display, which is known as a bitmap or raster
graphic. As the name implies, this is a map of bits that explains all of the
details of the array of pixels, including color, size, and the coordinates of
where it should be.
All images are made up of these, but they can be saved as different
file types to correspond to specific programs or to meet the user's needs. It
is important in digital graphics because any digital image is made up of these;
the term pixel actually means picture element. The smallest quantitative part
of an image, whether printed or on a monitor or television screen, is referred
to as a picture element. It is commonly used in reference to computer and
television monitors and displays.
An image resolution is the amount of detail that an image contains;
it can refer to raster images as well as other types of images. And it can be
measured in a variety of ways. The more pixels users have in the height and
width, the better the resolution, as the image will be clearer, and the less
pixels users have, the lower the resolution, as the image will not look so
good.
Bit Depth
Per pixel bit rate (BPP) The number of bits stored per pixel in an
image or displayed by a graphics adapter. The more bits there are in a picture,
the more colors it will have and the more memory space it will require.
Monochrome means "one color," and a monochrome image
contains only one color but many shades. Monitors are one example: the first
color is the display image, and the second is the background image.
8-bit color (256) is a method of storing image information in a
computer's memory. The maximum number of colors that can be displayed
simultaneously is 256.
High color corresponds to 8-bit color (256), but the color is
represented by all 16 bits.
Color Space
A gray scale is a range of shades of gray with no discernible
color, or, in other words, an image composed of white and shades of black dots.
RGB is an abbreviation for "Red, Green, and Blue," and it
is used to create various ways to reproduce different colors. Its purpose is to
sense, represent, and display images in devices such as phones, televisions,
and computers.
YUV is a color encoding format used in analog television. It is a
model that more closely represents a person's perception of color than the
standard RGB model used in computer graphics. HSV is a color model that is
commonly used in graphics and painting programs in place of the RGB color
model. It is also known as HSB.
The picture element is a solution that makes it simple to
provide assets that are optimized for the medium on which they are viewed. It
enables the definition of multiple assets to be used under specific conditions.
The image element is useful not only for saving bandwidth and
making the pages load faster, but it can also be useful if the assets should appear
differently on different devices.
The term "image resolution" refers to the number of
pixels contained per inch (1 inch = 2,54 cm) and is measured in DPI (= dot per
inch). The more pixels there are, the more information or precision there is in
the image. A 300 DPI image, for example, corresponds to 300 (length) x 300
(height) pixels, or 90 000 pixels.
This information will aid in determining the maximum size of a print. The image size to be printed is typically not greater than 300 DPI, and the greater the distance from which the print is read, the lower the resolution of the image - which is associated to the resolution of the human eye.
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